XWiki Days
268 posts
Jan 17 2014
Bug Fixing Day 51
Yesterday we had our Bug Fixing Day #51. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 5 bugs (3 real fixes). …
Jan 12 2014
Bug Fixing Day 50
Yesterday we had our Bug Fixing Day #50. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 10 bugs (6 real fixes). We're now behind by 82 bugs for the 1600 days mark. …
Jan 06 2014
Bug Fixing Day 49
Yesterday we had our Bug Fixing Day #49. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 3 bugs (3 real fixes). We're now behind by 119 bugs for the 1600 days mark, still barely succeeding in keeping the bugs in check... …
Dec 20 2013
Bug Fixing Day 48
Yesterday we had our Bug Fixing Day #48. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 4 bugs (2 real fixes). We're now behind by 128 bugs for the 1600 days mark, still barely succeeding in keeping the bugs in check. …
Dec 06 2013
Bug Fixing Day 47
Yesterday we had our Bug Fixing Day #47. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 4 bugs (3 real fixes). We're now behind by 122 bugs for the 1600 days mark. …
Nov 29 2013
Bug Fixing Day 46
Yesterday we had our Bug Fixing Day #46. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 12 bugs (8 real fixes). We're now behind by 123 bugs for the 1600 days mark. …
Nov 22 2013
Bug Fixing Day 45
Yesterday we had our Bug Fixing Day #45. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 5 bugs (5 real fixes). We're now behind by 128 bugs for the 1600 days mark (we were behind by 110 bugs last week!)... …
Nov 15 2013
Bug Fixing Day 44
Yesterday we had our Bug Fixing Day #44. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 9 bugs (7 real fixes). We're now behind by 110 bugs for the 1600 days mark. …
Nov 08 2013
Bug Fixing Day 43
Yesterday we had our Bug Fixing Day #43. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to fix 3 bugs (1 real fix). …
Nov 01 2013
Bug Fixing Day 42
Yesterday we had our Bug Fixing Day #42. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to fix 7 bugs. …