XWiki Days
268 posts
Oct 25 2013
Bug Fixing Day 41
Yesterday we had our Bug Fixing Day #41. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to fix 8 bugs and the goal remain to close more bugs than bugs that were created during the past 1500 days!
Thanks to the participants!
Oct 18 2013
Bug Fixing Day 40
Yesterday we had our Bug Fixing Day #40. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 9 bugs (6 real fixes) and the goal remain to close more bugs than bugs that were created during the past 1500 days!
Thanks to the participants!
Oct 14 2013
Bug Fixing Day 39
Yesterday we had our Bug Fixing Day #39. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 13 bugs (4 real fixes) and we're now behind by 26 bugs for our new goal of closing more bugs than bugs that were created during the past 1500 days! …
Oct 04 2013
Bug Fixing Day 38
Yesterday we had our Bug Fixing Day #38. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 8 bugs (7 real fixes) and we're now behind by 56 bugs for our new goal of closing more bugs than bugs that were created during the past 1500 days! We were lagging by 85 bugs last week! It's good to see that we're closing bugs not just during BFD but also during the other days! Let's continue that! …
Sep 27 2013
Bug Fixing Day 37
Yesterday we had our Bug Fixing Day #37. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 8 bugs (6 real fixes) and we've set a new goal of closing more bugs than bugs that were created during the past 1500 days! (upping by 100 days from our previous challenge). We're currently lagging by 85 bugs. …
Sep 20 2013
Bug Fixing Day 36
Yesterday we had our Bug Fixing Day #36. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 28 bugs (13 real fixes) and we've succeeded in our goal of closing more bugs than bugs were created during the past 1400 days! We're even ahead by 10 bugs! …
Sep 13 2013
Bug Fixing Day 35
Yesterday we had our Bug Fixing Day #35. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 19 bugs (10 real fixes) and we now are only 2 bugs behind our current 1400 days objective! …
Sep 06 2013
Bug Fixing Day 34
Yesterday we had our Bug Fixing Day #34. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 14 bugs (7 real fixes) and we now are only 16 bugs behind our current 1400 days objective! …
Sep 01 2013
Bug Fixing Day 33
Yesterday we had our Bug Fixing Day #33. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 6 bugs (5 real fixes) and we now are 31 bugs behind our current 1400 days objective. …
Aug 23 2013
Bug Fixing Day 32
Yesterday we had our Bug Fixing Day #32. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 7 bugs (4 real fixes) and we now are 35 bugs behind our current 1400 days objective. …