Reasons to choose Kotlin

Version 1.4 by Divyansh Jain on 2019/06/24

Jun 23 2019

Since the starting of my work at XWiki, I’ve been constantly learning new things. In this page I would like to share what I’ve learned:

This page is for:
•    Anyone who is new to kotlin.

Getting started with Kotlin

Kotlin is officially supported by Google for mobile development on Android. It was released in Android Studio 3.0 on October 2017. At first, I was a bit skeptical to switch to Kotlin, It’s a new language, but I started learning that it has quite a few advantages such as:

•    Java Interoperability: I started with migrating the whole XWiki Android Authenticator app code from Java to kotlin. I was replacing one Java file at a time, and while migrating I see that kotlin works with Java smoothly, though it requires some direct imports other than that when I ran the app in the device it works just fine, there was no error and the app was working fine.
•    Familiar syntax: Kotlin literally has familiar syntax compared to Java, which is why I learned the kotlin in just a matter of days. Though there is some difference like:

  1.    Changed variable declaration: In Java, we used to declare variables e.g. String wiki, now it’s val str = “Hello” or val str: String = “Hello”. Here val declares a read-only property or local variable whereas var declares a mutable property or local variable.

2.    Final keyword is default in class: In kotlin final is default. E.g.

class Button {
    fun click() = print("Click")
}

class displayToast : Button() {   Error
    override fun click() = print("Toast Displayed") 
Error

In the above example, class displayToast can’t inherit Button class because it is final. Moreover, it can’t override click(), because it is final in Button. In order to inherit and override we put “open” keyword which allows inheritance and overriding. E.g. 

open class Button {
    open fun click() = print("Click")
    fun doubleClick() = print("Double Click")
}

class displayToast () : Button {            Inheritance is now possible
    override fun click() = print("Toast Displayed") 
Now it works
    override fun displayToast () = print("Toast Displayed")  Error
}

3.    Fun keyword for defining functions: Now in kotlin there’s new way to define functions. E.g.
fun displayToast() {     
}

or

fun addDigitis (a: int, b: int) : String {
}

4.    The when expression: The switch case is replaced with the much more readable and flexible when expression: e.g.

int x = 3;
when cancel {
            1 -> print("x is 1")
            2 -> print("x is 2")
            3, 4 -> print("x is 3 or 4")
            in 5..10 -> print("x is 5, 6, 7, 8, 9, or 10")
           
else -> print("x is out of range")
       }

       It works without the argument too.

5.    Static keyword: For declaring static methods & variables, you can put them above the class name, then you can use them by importing directly in other classes. Or if you’re ‘A’ class is kotlin and ‘B’ class is in java and wants to access the  

•    Null Safety: One of the biggest flaws in Java is the way it handles “null,” leading to the dreaded NulPointerException (NPE). Kotlin resolves this by distinguishing between non-null types and nullable types. Types are non-null by default, and can be made nullable by adding a safe call ‘?’. E.g.

var a: String = "abc"
a = null                 compile error

var b: String? = "xyz"
b = null                 no problem

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